namespace Unity
{
    internal class Class
    {
        public void Foo()
        {
            if (data)   go = new ClassA();
            else        go = new ClassB();

            if (evt.alt)        modifiers += "Alt+";
            if (evt.command)    modifiers += "Cmd+";
            if (evt.control)    modifiers += "Ctrl+";
            if (evt.shift)      modifiers += "Shift+";
        }
    }
}
